Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:46:00 -
[2] - Quote
Demonkiller 11 wrote:Yotta Guns wrote:I see a lot of posts, on the numbers of damage each kind of tank will take... Those same people keep forgetting that armor tanks can pack on much more HP, and their repers are much better, and they have an extra venue of repping. (infantry logi) it's not about base stats. It's about the modules. The modules of the armor tanks is what's making them so much better. actually you can get them to have about equal health, i know shield tankers who have almost 7kshield
They're stupid and I gaurentee any tanker worth their salt could kill them. |
Charlotte O'Dell
Molon Labe. League of Infamy
457
|
Posted - 2013.06.12 18:00:00 -
[3] - Quote
Okay, call me crazy here, but what if we buffed tanks AND made parts of the map where a tank could have 10,000 DPS and 50,000 HP, but it wouldnt matter because it couldnt access that part of the battlefield. (inside buildings, underground, skyscrapers, narrow city streets).
Let's say there are 5 points on a map- 2 are underground in tight passages where infantry dominate, 2 are above ground on open plains where infantry have no cover, and 1 is somehwere in between. Perhaps in a city with wide roads and accessible buildings, alleyways, 2nd stories where if a tank spots a grunt on the round, the grunt and all 15 of his friends next to him WILL die...unless those 15 were smart and got on top of the tank because of the accessibility of alleyways, indoor areas, etc. So to take that 5th objective would take tanks to lock it down once captured and infantry to protect the tanks, and tanks to make sure infantry dont take back that 5th point.
I watched this trailor and it made so much perfect sense. This way, infantry don't get slaughtered unless they go in tank land, tanks don't get soloed by infantry, and tanks can have fun killing eachother in 5km maps all day with 10,000 HP, 2000DPS, etc... http://www.youtube.com/watch?v=n_LlH2c5dyA
Maybe it's a far off dream because every map would become so 3-dimensional and it would take a complete rework, but i think everyone would be happy if no side had any advantage in all situations. I mean, I'm sure the infantry would love more CQC inside where there are no lavs or tanks, and tanks love big open manus-peak like maps where they get to be tanks.
Just a thought. yes, it's a tank buff, but it's a buff that doesn't effect infantry because if you choose, you will never have to fight a tank- ever!
A sniper snipes because he wants to OHK everyone - let him; unless theyre inside where he's useless
A tank wants to be an unstoppable killing machine - and he is, but only where the maps allow, placing him against other tanks
AV wants to kill tanks- and they will if tanks go into an urban environment where infantry rule
Heavies want to be OP and be little tanks - and they will unless the get flanked by someone jumping through a window or rooftop, but anyone in front of them melts...except tanks if they choose to walk into tank land
Dropships want to be usefull - they will be the only way to safely transport infantry across tank land
Lasers want to be OP again - so let them be...but inside they still suck
Mass drives wanna be OP - let them be OP, except for the fact that they have limited range and can't shoot further than the across the street or the next room accuratly.
Assault rifles wanna do everything - and they do (except vs tanks), but not as well as anything else, but they still have less weaknesses
Shotguns wanna OHK at close range - they will and there will be lots of it in urban combat, but not in the streets where it's open and their power counts for nothing
LAVS wanna murder taxi - go for it. infantry in tank land die fast; but run into grunt world and youll find more proxy mines in unavoidable paths than you can count that WILL OHK you
AV grenades want to kill tanks - well they can if there is half a squad lobbing it at a tank who was dumb enough to go into the land of the infantry, but try that in tank land and you wont get closer than 300m without melting.
Assault dropships want to be assault-oriented - give them huge cannons that do 1000 DPS- after all, SOMEONE's gotta kill the logi dropships and keep the tanks in check if they get too brave. However, get to close to the infantry and a team of forge guns will kill you fast than you can evade because they are A TEAM. |